Zhon Weaknesses
by Orion

No walls
There is no way for Zhon to impede ground unit movement, seal choke points or protect its defensive structure from ground assault.

Mobile factories are very weak
Zhon builders, being living creatures, are less durable then buildings and thus susceptible to assassination. Aramon Horsemen and Taros Ghost Ship drops can finish a game very quickly if you lose an early handler as Zhon. Later in the game, you get no chances as Knights, Berzerkers and Blade Demons come into play. These 3 units can easily circumvent protective ground forces to take out a builder in the blink of an eye.

No cheap construction units for rapid early mana expansion
Imagine if the other side's builders cost exactly the same resources as the buildings that produced them? Welcome to the world of Zhon. The only units that produce the cheapest builders are Thirsha and the Tier 2 builder. Zhon is weak in the early expansion game. Expanding to level 2, and knowing when to use Thirsha as a weapon, factory builder or mana builder is key to survival as Zhon.

Does not receive transports until tier 3
This is detrimental to Zhon's ability to fight a resource war in the medium game, as without a transport, it is difficult for Zhon to make sneak attacks from unexpected directions on protected enemy mana sites. Taros gets the ghost ship at tier 1 and excels in drop off attacks, and both Veruna and Aramon can transport units by sea with little cost or tech climbing.

Strengths || Weaknesses || Survival Strategy

 
Total Annihilation: Kingdoms Land of Veruna Land of Aramon Land of Zhon Land of Taros Cavedog Entertainment Boneyards