Zhon's Survival
by Orion

Effective early raiding to kill enemy builders
Many people scoff at the lowly goblin. However, given Zhon's weakness at early expansion, the only way I've been able to beat the best players is to utilize goblins to kill as many enemy builders as possible in the early game. The best game plan is to not attempt an expansion as fast as your enemy, but rather to slow the enemy down to your level and occupy their units that they would otherwise be used to kill your handlers.

Defense of your early handlers
I've seen it happen many times, the Zhon player reaches 10-15 units quickly, sends them off and has his handlers killed by a horseman or a quick zombie drop. Against a good player, you shouldn't be looking to end the game early as Zhon, you should be looking to survive. Controlling choke points with units is essential as Zhon. A good player can easily distract that wall of Trolls surrounding your handler with a quick in and out attack, causing them to create holes for other units to exploit. Putting some impassable terrain behind your handler should be a priority, be it the edge of the map or a natural wall.

The use of Thirsha on the battlefield
I'll be the first to admit that attacking an enemy base with Thirsha is a "cheese maneuver." However, because of Zhon's mana and multiple level 1 factory expansion weaknesses, you should be prepared to be outnumbered in the level 1 category in the first 10 minutes of the game. Having Thirsha right behind your first battle group is often essential in the long run. Moving Thirsha forward to trash the enemy troops with a wind wave often allows you to make a temporary push into an enemy base. Do as much damage as you can to keep your opponent's expansion in check. Against newbies, this tactic is often fatal in your first strike. They may scream "cheapness", but against a good player, it's often the only way to insure your eventual victory.

Force your enemy to become defensive
If goblin raiders are hitting your enemy at regular intervals from all sides and Thirsha escorted battle groups, they often have to become defensive to prevent Thrisha from continuing to tip the numbers advantage in skirmishes with her wind wave. Excessive wall and defensive structure investments and units that are tied up to protect home are exactly what you want your enemy to be building. In the next article we'll take a look at all the Zhon units and what application of tactics they best serve.

Strengths || Weaknesses || Survival Strategy

 
Total Annihilation: Kingdoms Land of Veruna Land of Aramon Land of Zhon Land of Taros Cavedog Entertainment Boneyards